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Unity 4 Character Mesh Collider not aligned - character falls through. Image attached inc source unity asset link - Stack Overflow
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Unity 4 Character Mesh Collider not aligned - character falls through. Image attached inc source unity asset link - Stack Overflow
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![Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards](https://preview.redd.it/any-ideas-on-how-to-fix-the-wrong-direction-for-the-mesh-v0-3efcdix972e81.png?auto=webp&s=280e0e7d53c6073a0b9199c5659fbe1adc02adbe)
Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards
![Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards](https://preview.redd.it/nz8wymjl8dj81.png?auto=webp&s=d8aeea1c287a518b094b3b13482af717d8f23606)