![I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen](https://cdn.artstation.com/p/assets/images/images/000/023/777/large/texturebreakdown.jpg?1400222242)
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen
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Star Citizen Monthly Report: January 2023 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
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Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums
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Star Citizen Monthly Report: October 2022 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
![My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object](https://external-preview.redd.it/M6RhT7CENSpYstJcEQqydHePUXDoWSMwsrgLApPTW7c.jpg?width=640&crop=smart&auto=webp&s=ce442676b14c9be7cd54643061af39de6a54902a)
My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object
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Star Citizen 3.0 detailed, will let players try out planetary tech, will feature major performance optimizations
![I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen](https://external-preview.redd.it/-D07fjxEwZET33neD0j4kVLqBfkHfK_3Fr0VhDoEjTI.jpg?auto=webp&s=0bee4a3ab711b552b223d120d3843f90b4ac2eef)
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen
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Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
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