![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum](https://www.html5gamedevs.com/uploads/monthly_2019_11/parentingMeshes.jpg.24d34598bc9e001ac91765c8afa3e0d0.jpg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - HTML5 Game Devs Forum
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Blender Tutorial: How to Create Your First Character Rig: Part 2 - Weight Painting | Pluralsight | Pluralsight
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Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![mesh - BLENDER: Why is Vertecies getting weighed by alot of bones with automatic weighing - Stack Overflow mesh - BLENDER: Why is Vertecies getting weighed by alot of bones with automatic weighing - Stack Overflow](https://i.stack.imgur.com/cwSa5.jpg)
mesh - BLENDER: Why is Vertecies getting weighed by alot of bones with automatic weighing - Stack Overflow
![armature - Blender freezing when I try to add automatic weights to a parent? - Blender Stack Exchange armature - Blender freezing when I try to add automatic weights to a parent? - Blender Stack Exchange](https://i.stack.imgur.com/2rNb6.jpg)
armature - Blender freezing when I try to add automatic weights to a parent? - Blender Stack Exchange
![Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp](https://external-preview.redd.it/8r1cPC293QvA2QSeEe_9ZNGRgWSJRboAa0CPnyJCaOE.png?format=pjpg&auto=webp&s=fc7f42c25a4c83de8d6f0fda84709d3ab8366e34)
Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp
![Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/c/5/b/c5b0da08890d1c3439fb7f1ddd115e8998849e5f.jpeg)
Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community
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