![Exporting Directly from ZBrush to Maya Using GoZ (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 3 Exporting Directly from ZBrush to Maya Using GoZ (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 3](http://what-when-how.com/wp-content/uploads/2012/06/tmp7eea64.png)
Exporting Directly from ZBrush to Maya Using GoZ (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 3
![Blender keeps recreating overlapping vertices. Over and over... and over...and over. : r/blenderhelp Blender keeps recreating overlapping vertices. Over and over... and over...and over. : r/blenderhelp](https://preview.redd.it/isobjlxndwr91.jpg?width=584&format=pjpg&auto=webp&s=d3d974e24d68eaa0acf084b4947bac3ea13502f6)
Blender keeps recreating overlapping vertices. Over and over... and over...and over. : r/blenderhelp
![Inconsistent mesh after playing around with DynaMesh, Decimation Master & other tools - ZBrushCentral Inconsistent mesh after playing around with DynaMesh, Decimation Master & other tools - ZBrushCentral](http://www.zbrushcentral.com/uploads/default/original/4X/4/2/4/424c4eb1684a52f826f3f3321037f1301e6a9bfd.png)
Inconsistent mesh after playing around with DynaMesh, Decimation Master & other tools - ZBrushCentral
![What is the best way to go about rigging this character? Main concern: All the different meshes and how they will overlap and clip when moving a rig : r/blenderhelp What is the best way to go about rigging this character? Main concern: All the different meshes and how they will overlap and clip when moving a rig : r/blenderhelp](https://preview.redd.it/uv3mc19vwbu81.jpg?auto=webp&s=6a1d1b15094f28f82c7855b36c78d4ec040e1259)
What is the best way to go about rigging this character? Main concern: All the different meshes and how they will overlap and clip when moving a rig : r/blenderhelp
![Exporting Directly from ZBrush to Maya Using GoZ (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 3 Exporting Directly from ZBrush to Maya Using GoZ (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 3](http://what-when-how.com/wp-content/uploads/2012/06/tmp7eea60_thumb22.png)
Exporting Directly from ZBrush to Maya Using GoZ (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 3
![Any idea how to fix this overlapping mesh. Can't sculpt properly in here and dynamesh definitely isn't an option here : r/ZBrush Any idea how to fix this overlapping mesh. Can't sculpt properly in here and dynamesh definitely isn't an option here : r/ZBrush](https://preview.redd.it/ccg8lu52k0j91.png?width=640&crop=smart&auto=webp&s=0762aef00f7025ab42d4f1867bb6bf9651f7aa12)
Any idea how to fix this overlapping mesh. Can't sculpt properly in here and dynamesh definitely isn't an option here : r/ZBrush
![Is there a way to avoid overlapping alphas? Like, to make those overlapped edges dissappear or make nearly unnoticeable : r/ZBrush Is there a way to avoid overlapping alphas? Like, to make those overlapped edges dissappear or make nearly unnoticeable : r/ZBrush](https://preview.redd.it/p5ihfn49dx781.jpg?width=640&crop=smart&auto=webp&s=07d928da96407d45e893acf2807f12e5bd443e73)
Is there a way to avoid overlapping alphas? Like, to make those overlapped edges dissappear or make nearly unnoticeable : r/ZBrush
![TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments | Owen Shepherds 3d game art portfolio TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments | Owen Shepherds 3d game art portfolio](https://i0.wp.com/i30.photobucket.com/albums/c346/Shepeiro/1-3.jpg)